This game gets competitive quickly, and boosts excitement levels in your math class! 4. For example, if the first person rolls a six, they can keep that number or turn it into 60.
Groups take turns rolling the die, using their best strategic thinking skills to either count the number at face value or multiply it by 10.
101 and Out is a fun and effective way to end math class! The goal is to score as close to 101 points as possible without going over.ĭivide your class in half and give each group a die, piece of paper and a pencil.